![]() However, if you have problem with tilesets limiting you, you can always go for parallax mapping. So you can build any combination of tilesets from A to E having one for the environment and five for objects. A layer is the only one that takes graphics and B-E layers are layers that for objects. They have A layer, B layer, C layer, D layer and E layer. VXAce and MV use this tileset layer system too. It brings up tileset layers, but doesn'T allow to use any different tilesets. ![]() And by infinite I don't mean infinite, because it's still only a 32bit maker, I think the limit of the height you can use is 65536 pixels, but that already allows for huge tilesets. RPG maker XP doesn't allow for more than 1 tileset on a map, but this tileset can have infinite height. RPG maker 20 don't allow for more than 1 tileset of a fixed size. In gimp this would consist of editing layer dimensions of the tileset and Ctrl+C and Ctrl+V.ĭifferent rpg makers handle tilesets differently. ![]() You're not a graphics person, but I doubt you can't make simple edits.
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